![]() For variety, I have made three-four characters in each of four archetypes. My RS!V project is basically your opening post, kentona. Are there any other archetypes? Have you come up with any cool variations or different class types? Or maybe these archetypes ARE the archetypes for a reason, because its so good? There are probably more, but I'm old and crotchety. The Rogue - who is really really really fast, usually weilds twin daggers, and lock picks and stuff. The Buffer - who buffs allies and/or debuffs enemies, making life easier. The Nuke a.k.a the Glass Cannon - a devastating spell flinger who dishes out damage like its nobodies business but has (always the same) weakness of dying if a monster coughs on them. Often gets to equip the best armor, and usually powerful weapons. There has to be more variation out there than: The Tank - defined by high HP and high DEF, and generally acts like a meat shield. Anywho, I am growing tired of the same ol' same old class structures. This seems especially apparent in MMORPGs, since roles tend to be clearly defined. ![]() But I am so out of touch with the jargon that I don't recognize the common roles as readily as one who, say, pays attention to that sort of meta-definition of classes. Update Log Terms of use 5.0.In nearly every RPG since the dawn of time, the playable characters tend to fall into generic character class archetypes, like the Tank or the Nuke. It will return true if the actor can promoted to this class, which means, he was never promoted to it before.Ĭan use the same for the enemy. $gameActors.actor(ID).canPromoteClass(classId) You can use this to check if an actor can promote to a class: ![]() If you want enemies to have this feature, you have to put a note tag on the enemy note field(Must use Eli Enemy Class): You just have to config the bonus parameter on the Eli Class Curves plugin parameters.Ĭurrently, it was made to when a battler change class, it will return to level 1 having the same stats from the previous class, but with a stats, bonus applied for each parameter.Īctors can keep changing classes whatever they want, but the bonus will be only applied once. Apply stats bonus to actors when they change class for the first time. ![]() This plugin aims to make a class promotion feature, that when an actor change class, can receive some stats bonus. If you want a different thing, you have to event yourself. The default class change system of MZ/MV has too little customization. ** You need Eli Class Curves ** Introduction ![]()
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March 2023
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